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airlockedmods ([personal profile] airlockedmods) wrote2017-10-15 12:18 am
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Locations

First Floor



Room Assignments

Showers (SF & SM) - At the end of the right side of the hallway (coming from the cafeteria hallway) are the females' showers. The males' showers are at the end of the left side of the hallway. Don't worry, your P.I.P.s are waterproof. In order to conserve water, the showers shut off during Night Time, although the rooms remain accessible.



Kitchen (K) - Separated from the rest of the cafeteria by a door, the kitchen is stocked to the brim with everything you might imagine a kitchen to have. Except fresh food. At the moment the only food available is MREs and freeze-dried space food. At least there's a wide variety of meals to choose from? For security reasons, this area is off-limits during Night Time, although the teleporter and the cafeteria remain accessible.

Cafeteria (C) - The main area for eating, there are twenty-four chairs arranged in groups of six around four round tables. Hot meals are served three times a day - 7 am immediately after the morning announcement, 12 pm for lunch, and 6 pm for dinner. Anything uneaten is cleaned up and disposed of after one hour, but anything packed up and put into the fridge will be safe for later.

There is an espresso bar along the far wall of the room, complete with a set of 24 matching mugs and saucers, a large espresso machine with a steaming wand, a minifridge stocked with milk (both dairy and non), a french press, and a wide variety of flavored syrups from vanilla and chocolate to root beer and bacon.

Teleporter (T) - A large raised platform in the middle of the cafeteria. Up to nine people can stand on the teleporter at one time. A Champion can teleport to any floor by selecting that floor's mini-map on their P.I.P. while standing on the teleporter.

Art Room (A) - A room for all your art needs including sketchbooks, drawing supplies, paint, and a pottery wheel. Contains enough easels and canvas to hold a painting class.

Library (L) - A surprisingly expansive library. Unsurprisingly, the Fiction section is filled with mostly science fiction and thrillers, though there's at least a small section for any genre you're looking for. The non-fiction section is filled with technical guides about spaceship repair and the mechanics of faster-than-light travel. There are also guides about growing food in space and about how to prepare space food. In the back of the library are four small, soundproofed conference rooms that each have a white board, four basic colors of marker (black, blue, red, green), and five incredibly comfy chairs arranged around a table. The windows to the rest of the library have blinds that can be drawn from the inside, and there is a light on the door that indicates whether it is locked.

The study rooms can be locked from the inside by accessing the lock with a P.I.P.. As a safety measure, the door will unlock automatically after three consecutive hours with the same user, and cannot be re-locked by that Champion for two hours.

Media Room (M) - Twenty theater-style seats are arranged in front of a large projector screen. There's an old-school popcorn maker in the corner. Predictably, the movies available are mostly Science Fiction.

Game Room (G) - There are five square collapsible tables with four chairs at each, though these tables can be pushed together for larger games. The shelves are lined with everything from tabletop RPG manuals to decks of specialty cards for specific games, to even a few classic decks of cards as well.

Storage Room (S) - A small storage room. It contains a few first aid kits and the general kind of snacking options that you'd find on a commercial airline (Pretzels, granola bars, your normal "takes forever to perish"ables).

Second Floor



Tattoo Parlor (T) - Because we are here to enable poor life decisions of ALL types. This tattoo parlor is meticulously clean and fully stocked with all the equipment and materials you'd need to give someone an excellent tattoo! Unfortunately, there does not seem to be an actual artist in residence. Maybe you can use the catalog of example images to help guide you along?

It can't be that bad, right? Go forth, and have No Regerts!

Zero-Gravity Room (ZG) - A large room with ladders along the ceiling and walls, and a control panel set into the wall. You can press a button to turn off the gravity and float your way through the room. Other than the ladders, there is no furniture in the room for the Champions' safety. There is a large sign on the door with a picture of a crossed out hamburger and a crossed out cup with a straw, signifying no food or drink allowed in the zero gravity room.

Diner (D) - An all-chrome and pastel classic 1950s America-looking diner called the Solar Grille. Simply order with the push of a button and within minutes your meal will be delivered to your table via the cutesy toy rocketships that run all over the diner on tracks. There's a jukebox in the corner that plays a downright anachronistic amount of music - anyone from a time with recorded music and widely-known artists will be able to find an album they recognize (and yes, it has Tom Jones).

The menu includes everything you expect from a greasy spoon - from hot coffee and down-home biscuits and gravy for breakfast to every imaginable flavor of milkshake and the most delicious, greasy burger and fries you can dream of for dinner. There are several flavors of pie available, served a la mode or by itself. Make sure you check out the cherry pie - it's damn fine.

Though you can order your food off the menu, the kitchen in the back is also accessible itself. Here is where you need to come to find fresh ingredients to cook with! Unfortunately, everything here is geared towards the diner aesthetic, so if you want less relentlessly American ingredients, you might need to work something else out. This kitchen, like the other, will be inaccessible at night.

Pool (P) - An Olympic-sized swimming pool, except the edges are rounded into a large oval. The depth goes from three feet at the edges to six feet in the middle. There are innertubes and floatation devices hanging on the walls, and deck chairs along the side of the pool. On the other side of the pool are racks filled with ice skates and hockey equipment, next to a button. Pressing the button will cause the temperature in the room to drop significantly, as impossibly cold air freezes the surface of the pool into an ice skating rink. The surface of the pool is covered with a layer of ice instantaneously, but it takes approximately 30 minutes for the ice to thicken enough to be safe for skating, at which point a light on the console will turn green to indicate that the ice is at an appropriate thickness. After ice rink mode is disabled, there is a warmup period of approximately one hour before the pool is completely safe to swim in again.

Trash Compactor (T) - A large room with a button on the outside and a light over the door. Just take your trash, put it inside, and then leave the room and press the button next to the door. A window in the door looks inside the room, where the Champions can watch as the walls slowly close in, flattening the trash into a much more manageable shape. Once the button outside the door has been turned on and the red light over the door is lit, the door can only be opened from the outside, which will pause the compacting process until the door is closed again and the button re-pressed.

Third Floor



Arcade (A) - An arcade with tons of old school games. It has a pinball machine, several fighting games, a zombie shooting game, three competitive racing games (one with cars, one with motorcycles where you use your whole body to steer, and one with jetskis), an air hockey table, and a photobooth! Get a strip of pictures to commemorate your friendships (and more)!

Death Orb Zone (D) - The land of the death orbs. The wall of this room are padded, and most of the floor seems to be made of trampolines, which makes this the perfect place to be trapped in a death orb. Beware the nefarious Pit of Foam Cubes in one corner!

Sewing Room (S) - A room with several large tables, six sewing machines, and walls lined with bolts of every kind of fabric imaginable. There are buttons, needles, thread, everything you need to make it work.

Greenhouse (G) - A large, entirely self-sufficient, hydroponic greenhouse. It contains everything from herbs to fruit trees, and every vegetable in between, using lamps in the ceiling to mimic an Earth-like sun. It doesn't grow that kind of herb, though.

Holodeck (H) - A room that fulfills your deepest desire. You can explore anywhere that you can think of, even places you've never been*. It's a shame that nothing in this room is really real. When the room isn't active, it looks like a room with high ceilings lined with a glowing grid pattern.

*Physics may not accurately reflect the physics of places you've never been. Exercise caution when using this to decide future vacation spots.

Fourth Floor



Bar (B) - If only Osomatsu had lived to see this! The spbar is unfortunately not decorated in the glitz and glam you all thought one should have, but the point is that there's plenty of alcohol here. Like the space food, it's all brands you don't recognize, and there's some stuff here that seems like it's just straight-up not from Earth at all, but it'll get the job done.

Infirmary (I) - A first-aid room, fully stocked with anything you might need to treat injuries. There's five tables in the center of the room which patients can rest on, and the cabinets and drawers contain anything from disinfectant and mild painkillers all the way to prescription sleeping aids and heavy-duty painkillers. There's also bandages, of course, and a couple spare sets of crutches in case things get really bad.

Mysteriously, this room also has several IV poles and a refrigerator with neatly labeled bags. Some are saline, some are definitely blood. They are not accompanied with any instructions.

Music Room (M) - A smaller room fitted with excellent acoustics. There's at least one of almost every classical instrument here, from strings to brass, woodwind to percussion - but the only instrument that there seems to have been enough of for everyone to have their own are the 23 recorders lined up on one of the tables. In one of the closets, you can also locate a karaoke machine.

Dance Studio (DS) - A large and definitely not at all foreboding dance studio. One end of the room is outfitted with a barre and several mirrors to create a practice space. The other end of the room is covered by a slightly-raised parquet floor, with an ornate chandelier hanging overhead. There is a CD player set up for the Champions' musical needs in the studio but the only CDs available are a disk full of classical music and the Space Jam soundtrack.

Gym (G) - A large gymnasium. There's a full basketball court, plus nets that can be set up across the half-court to play tennis or badminton. There's also plenty of gymnastics mats stacked along the edges of the room.

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